Designing and Submitting Toy Inventions (4/1/2012)
I once pitched an idea for a wearable racetrack to a toy company. I thought it would be a great fit. It wasn’t. Turns out the product wasn’t themed correctly and the cost was too high. Luckily, I was able to talk with the manufacturer and redesign and simplify the product, and then execute a viable idea for the company that would fit.

Designing and Submitting Toy Inventions (9/1/2010)
I once pitched an idea for a wearable racetrack to a toy company. I thought it would be a great fit. It wasn’t. Turns out the product wasn’t themed correctly and the cost was too high. Luckily, I was able to talk with the manufacturer and redesign and simplify the product, and then execute a viable idea for the company that would fit.

How to Research, Patent and Pitch Your Idea (8/1/2010)
So you want to invent the next great idea? One thing to keep in mind: “Do what you love, and write what you know,” or so I have been told

Careers in Toy Design: Freelance vs. Full Time (7/1/2010)
Almost everyone in toy and entertainment design asks himself at some point, “Should I work full time for a toy company, or freelance and start my own thing?”

Steps to the Next Great Idea (7/1/2010)
In the August issue of TDmonthly Magazine, toy designer Peter Wachtel, who's created playthings for Hasbro, Mattel and MGA Entertainment, shares the ins and outs of inventing

 


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