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Designing and Submitting Toy Inventions (4/1/2012) I once pitched an idea for a wearable racetrack to a toy company. I thought it would be a great fit. It wasn’t. Turns out the product wasn’t themed correctly and the cost was too high. Luckily, I was able to talk with the manufacturer and redesign and simplify the product, and then execute a viable idea for the company that would fit. Designing and Submitting Toy Inventions (9/1/2010) I once pitched an idea for a wearable racetrack to a toy company. I thought it would be a great fit. It wasn’t. Turns out the product wasn’t themed correctly and the cost was too high. Luckily, I was able to talk with the manufacturer and redesign and simplify the product, and then execute a viable idea for the company that would fit. How to Research, Patent and Pitch Your Idea (8/1/2010) So you want to invent the next great idea? One thing to keep in mind: “Do what you love, and write what you know,” or so I have been told Careers in Toy Design: Freelance vs. Full Time (7/1/2010) Almost everyone in toy and entertainment design asks himself at some point, “Should I work full time for a toy company, or freelance and start my own thing?” Steps to the Next Great Idea (7/1/2010) In the August issue of TDmonthly Magazine, toy designer Peter Wachtel, who's created playthings for Hasbro, Mattel and MGA Entertainment, shares the ins and outs of inventing |
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