Played with a unique deck of nautical themed cards, Rowboat is comprised of several different phases play that combine luck and strategy. Combining cards face up on the table and cards held in players' hands, each player must devise a dynamic strategy in order to play his cards, as well as predict how many rounds he might win in order to score the most points and ultimately win the game. “There's a lot to the game that forces you to create a strategy, and based on your opponents moves you have to rethink the way you're going to move forward,” John Montague, owner of Moosetache Games, told TDmonthly in February 2010.
Anomia is a game where common knowledge becomes uncommonly fun. Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed; but you will find that your brain works a little differently under pressure. Easy to learn, fun to play over and over again, Anomia will have any group of friends, family, even perfect strangers, shouting and laughing out loud as they try to beat each other to the punch. It can be your turn at any time and anyone can be your opponent. For 3 to 6 players. One round lasts about 30 minutes. Launch date: Fall 2009. — They sell "15 to 20" Anomia games per month at Magic Box in New Orleans, said manager James Dello Stritto in early 2011. — Four of 12 retailers who attended ASTRA 2010 named Anomia as one of their favorite products at the show. — “Anomia is really great; I’ve been told for the last year to get it,” said Kristen Pollard, owner of Mudpuddle Toys in Marblehead, Mass., in summer 2010. — In an August 2010 survey, nine percent of 43 retailers said Anomia is a card game best seller. Barbara Fineblum, owner of Barston’s Child’s Play in Baltimore, Md., told TDmonthly the same month that her store sold 89 Anomia games in one month.
Players get talking with this outrageous and hilarious collection of conversation starters. This handy deck is made for parties, road trips, school, camp, or just hanging out. It can be used as an ice-breaker activity or played with one of three game options in English, French, Spanish or German. No skill is required; all ages can play. Awards: Dr. Toy 100 Best Children's Products - 2010
This always changing, ever rearranging crossword game has 60 more tiles than the original and comes in a tile storage bag for travel. Players draw letter tiles and build their own personal crosswords as fast as they can. Whenever players use all their letters they yell, "Pick two" and everyone draws more tiles, which must then be added to their crosswords. Letters and words can be re-arranged, allowing players to use up their tiles.
With this deck of 65 cards, players can play the 2010 World Cup (Soccer) tournament and find out who will win the trophy. There are 32 Team cards, 32 Action cards and a reference card. It plays best with four to eight players but can be played with two or three. The entire tournament takes about 75 minutes to play. It is based on the popular World Cup Board Game. Launch date: January 29, 2010.
A family card game set in feudal Japan during the era of the Samurai which depends on skill, strategy and planning. It is a time where bandits roam the countryside stealing the precious rice from villages. Yours is one of those villages. Defend your rice with Samurai and Ronin, use bandits and Ninjas to steal other villages’ rice and eliminate their Samurai, and plead with the local Shogun to conscript help for you. But be warned, for the other villages are doing the exact same thing. Launch date: 2010.
The Ticket Store Game by THE TICKET STORE GAME LLC
Designed to help children listen and improve their behavior, The Ticket Store Game allows kids to earn tickets for positive behavior at home or school — for example, doing a task when first asked instead of having to be told repeatedly. They can then redeem those tickets for rewards, such as ice cream or TV time. Awards: 2010 iParenting Award for Excellence
The S’mores card game is designed for up to six multi-level players and incorporates both strategy and good old-fashioned fun. The object of the game is to build an edible s’more before your opponents. Players get a higher point value based on the quality of s’more ingredients. The first player to collect all four ingredient cards and call out “S’more!” wins. The S’more card game includes 70, 3" x 5” sturdy playing cards. It is printed with soy-based ink on recycled paper. Launch date: March 2010.
Flip the switch and this battery operated mouse starts speeding away in zig-zag patterns. Kids must chase the swerving, turning, crafty little mouse until they hook his tail with their cat’s paw and collect their cheese. First to get three cheeses wins the game. For two to six players. Jennie Robinson of Goliath Games told TDmonthly, "There is no other board game like it in the market at this time." Launch date: June 15, 2010.
This or That? is a fun way to learn something new about someone you know. It’s packed with lots of question and is designed as a simple, everything-included, take-along game for waiting rooms, restaurants, planes, back seats, parties and any time there’s down time. "This or That? is the perfect cross-market item; it places well in all store types," Donna Modrell, Marketing & Operations Manager, Peaceable Kingdom Press, told TDmonthly. Launch date: 2010.
StoryPlay Cards is a deck of storytelling and playing cards designed to delight, inspire and intrigue kids of all ages. The card deck has 90 illustrated cards along with a carrying pouch and two guidebooks. Children can use these cards to tell stories, play card games like Spoons, Poker, Sets and Concentration, or use them to engage in thoughtful conversation by choosing the card or cards you are attracted to and talking about what they mean to you. Launch date: Feb. 14, 2010.
In this coordination game, teams must imitate the robot movements shown on the cards. The team that is the best at controlling their 'robot' teammate with gestures and reaching the robot position faster than their opponents wins. Asmodee Marketing Manager Ruby Nikolopoulou told TDmonthly, "The price point is interesting for gifts." Launch date: October 2009.
Players train their sense of balance & discover their body's flexibility with lots of fun exercises in Jungle Jive, the "eggciting" balancing game. In this party game, players challenge each other to see who has the best balance, concentration, flexibility and coordination while imitating the monkey's moves on the cards with the amazing egg in hand. There are 36 Exercises and 3 levels of difficulty players can choose from. Launch date: 2010.
The VirtueGame is a card game designed to bring out the best in people. It's a lighthearted, fun way for kids to learn about and practice virtues such as responsibility, compassion, thankfulness and trust. Can you be trusted with a treasured pet fish? Or name five things you have in common with the person next to you? Players should be prepared for silly fun. "The VirtueGame is the first Character Education game on the market. It coincides perfectly with our cultural trend towards things that matter and the renewed interest in family time and personal values," Anne Brunell, Founder, Virtue Toys, told TDmonthly. Awards: 2009 Best Practice Award, Character Education Partnership. Launch date: March 2009.
Collect hands full of herds and caravans over the course of 10 rounds of play and be the player with the least amount of points at the end to win! But be careful…the wild card may change when you least expect it, and you’ll be left to ask, “What’s Wild?!”
A-B-C OY! contains eight surprisingly adaptable word, spelling and alphabet based games for any age or ability level. Players can learn letters backward and forward with ZOOM OY! or speed spell with SLAPSPELL OY!. They can use the blank cards included to make their own foreign alphabet. The deck contains 120 cards, which includes both capital and lower case letters. Instructions are in English, French and Spanish and include comprehensive information for parents and educators. Launch date: 1996.
Jukem is a fast game that can be played in 20 minutes or less. The game lasts two times through the deck. No prior knowledge of football is required. Awards: Dr. Toy 100 Best Children's Products - 2010
Consensus® Junior Edition is an educational and parent friendly game. It is well suited as a family game. Consensus® Junior Edition is a game about opinions. Consensus® Junior Edition is not a trivia game, nor is it a strategy game. It is a game that allows its participants to express themselves as individuals and/or as part of a group.It has received the following awards: Dr. Toy 100 Best Products 2009; Dr. Toy 10 Best Socially Responsible Products 2009; Major Fun Award 2009; Tillywig Laugh Out Loud Award 2009; Creative Child Magazine: Game of the Year 2009; Family Review Center Gold Award 2009; and Oppenheim Toy Portfolio Gold Award 2009. — Bernie DeKoven (Major Fun) proclaims that Consensus Junior Edition “is as much a tool for family harmony as it is a game for family fun.” With gameplay similar to Apples to Apples, Consensus Junior Edition challenges players to choose the noun card they feel best fits the revealed adjective card. Players who are able to come to a consensus and choose successfully move ahead. Everyone’s opinion matters, no matter their age, and even kids below the recommended age of 8 can play with a little parental help. — At Toy House and Baby Too in Jackson, Mich., Consensus Junior Edition is a best-selling game, Owner Phil Wrzesinski told TDmonthly in November 2009.
26! gets its name from the 26 letters of the alphabet and consists of 54 playing cards. Each card shows a letter from A to Z, and a number 1 to 26. The object of 26! is to use six dealt cards and a seventh card from a drawing deck to create a 3-, 4-, or 5-letter word and then, with the remaining cards, form an arithmetic equation that equals 26, using any combination of addition, division, multiplication, or subtraction. Up to four players can play from one deck of cards. In addition to its entertainment value, 26! helps international students learn English, povides enrichment for students in science and math, and benefits remedial students studying spelling and arithmetic. Launch date: November 2009.
Do Tell Family game takes five minutes to learn and requires no knowledge of anything. The game sets up quickly and the average play time is about an hour. In this game, players get to reveal themselves using both words and actions, some thought-provoking, some side-splitting. DO cards invite you to step into the spotlight and demonstrate your talents, TELL cards invite you to share your thoughts and feelings, RISK cards add excitement to the game, and WILD cards shake things up. Contents include four decks of cards, eight tokens, two dice, scorepad, pencils, timer, and instructions.
Catan Histories: Settlers of America™ Trails to Rails by MAYFAIR GAMES INC.
The 19th Century has arrived and Americans are heading west. Wagon trains are forming up and heading out to settle new lands and build new cities. These new cities will need railroad lines to bring in new people and necessary goods. Some head west for the adventure, some to start a new life, still others to find work.
Look west to make your fortune. As the population grows, resources will dwindle and the smart money seeks new sources and new markets. Finance your settlers as they head west to build the cities of tomorrow. Link these cities with rails of steel and operate your railroad to supply the townsfolk with goods. To the west lie lands to settle and fortunes to be made!
Settlers of America: Trails to Rails utilizes the familiar Catan hex-tile grid to present a map of the United States. Players collect and trade resources, in order to purchase, migrate and build settlements, forge railroads and acquire locomotives. Railroads are used to distribute goods to the interconnected cities. As westward locations are settled, old sources of resources deplete. The addition of gold adds to the depth of play and increases options for the players.
Players compete by placing cards to line up three in a row of the shape that matches their secret Goal. The first player to score five Goals wins. But beware ... placing a card can help opponents as easily as it can help you. Triplica includes two multi-player games and an addictive solitaire version. "Triplica is a challenging and competitive game based on the very simple idea of making three in a row," Jeanine Calkin, president of Fun Q Games, told TDmonthly. Launch date: December 2009.
A party game where each player is given a card with a unique hand symbol they must watch out for. Everyone starts the beat and if an opponent makes another's symbol instead of the clap in the beat, that person must respond with their symbol and then one of another player. The game teaches rhythm, strengthens observation and encourages social interaction. For four to twelve players. Launch date: 2010.
Dizios is a bright, bold and brain-bending domino game with a dizzying twist. Two or more players take turns placing tiles into the grid by matching up edges, and earn points according to the pieces on the board that their tile touches. It includes 71 glossy, thick chipboard game tiles. Awards: 2010 Mensa Select.
Thoughts and Feelings 2 - Sentence Completion Card Game by BRIGHT SPOTS GAMES
This all-new sentence completion game is the vibrant sequel to the original Thoughts and Feelings, new sentence stems, new illustrations, and new ways to engage children of all ages. This deck compliments and adds to Thoughts and Feelings 1, and is a great way to build a set of therapeutic tools. Thirty five cards are included.
Selection is the company's most popular game and can be played with 1 to 7 players. Players have to select hands that match the categories on the playing sheet. The game takes about 25 minutes to play.
The Circle Out! game is a game of abstraction and visual memory. Twelve to 16 cards are laid out and players race to find the most circles of the largest size. The “circle” aspect of the game is all abstract. Each card has two features — a top and bottom triangle of different colors. Circles are formed by connecting cards of the same color together: red to red, blue to blue, etc., until the same color connects the chain of cards together at both ends. Bottom Triangles only link to Top Triangles and vice versa. A circle of three linking cards are worth one point, four linked cards are worth two points, and five linked cards are worth three points.
Musical Circles is a game where players compete to stay in the game and be the last one standing. Players move around the outside of the mat as music plays and scramble for a spot when the music stop. The mat is 96" x 36". There are six blue circles labeled "NOT SAFE", six green circles labeled "SAFE," and one red circle in the center labeled "SAFEST." Players line up on the outside and move in the direction of the arrows as music plays. For 2-14 players. Awards: 2010 Creative Child Magazine Excellence Award
Fly the crowded skies of Europe. Claim important airlinks from city to city across the countryside. Assign your airplanes to a path that satisfies the public demand for air travel. To keep adding planes to your fleet will take money, and that means claiming some of the profitable short flights before you can try for the more valuable long flights. In the end, the player who can best manage both money and airlines will be the winner. For 2-6 players. Play time: 90-120 min. For ages 12 and up.
Writer's Bio: Julie L. Jones has written articles for both newspapers and magazines. Before joining the staff of TDmonthly Magazine, she worked as a communications writer and provided editorial support for a market research company. Read more articles by this author